Thursday, 27 March 2025
Real Worlds - Termis Final Model Process
Wednesday, 26 March 2025
Real Worlds - Thumbnailing & Development (Nameless)
Thumbnailing & Development ( Nameless)
Research of Faction
Mood boards
Initial Sketch's & Silhouettes
Colour Variations

Orpthographic
Finalised Design ( Before Review with Mantic Games )
3D Model Progress
Real Worlds - Thumbnailing & Development (Firefight Plague)
Thumbnailing & Development ( Firefight Plague)
Research of Faction
For our project this time around , we were given the option of choosing two different factions from the game Deadzone which was created by our client Mantic Games.
For one of my factions to work with , I decided upon the Plague faction. From looking into the different miniatures that Mantic Games have already released the obvious answer was the plague when it came to the organic characters of the faction , they are the zombie style of enemies however looking through the different list of characters the set I didn't see much of was different creatures as there was plenty of zombie and mechs but only 2 different creatures so I looked more in that direction compared to the usual zombie crawler.
When I wanted to look into what creature I wanted to use as my reference for my final design , I looked into different predators that are for the termite , which is what my other factions based on , so I was able to have something that linked the two different creatures together so I worked towards reptiles and how their bodies function to create my Plague Buriers.
Moodboards
After looking into how I could link my two factions together , I looked into termites predators as that was a lead reference at the time for creating my Nameless character where I created different moodboards of reptiles and frogs and how I could work that towards the Plague design due to how the plague function with having their bodies have layers and layers of muscle ripping through their skin so I looked towards different types of reptiles and how their body function to create ideas to start with.
Initial Sketch's & Silhouettes
Colour Variations
Whilst looking into the different species in the plague faction & considering the feedback I recieved based on my creature and how the different species react to the environments around them change their skin tones so I worked towards that style of art with some of the colour palettes staying close together in their hues and tone whilst some of my colour variations worked on more randomised colours that wont blend together and make the creature stand out more if it was in a crowded hallway however some tones seemed too bright to work with the style of game I was looking towards.
Whilst the original idea I had whilst looking at the dead zone characters of the plague faction I believed that the features on the body represented Ice after feedback they were actually bone structures , so looking back after receiving my feedback for my different faction characters the shards coming out of the body being such a vibrant colour wouldn't make more sense now unless it was soaked in another characters blood and its stained the Plague Buriers body and it was become unwashable due to the cold lab environment that the creature was made to defend inside.
Orthographic
Finalised Design ( Before Review with Mantic Games )
Real Worlds - Finalised Designs & Feedback from Client
Finalised Designs & Feedback from Client
Nameless
Backstory of the Termis
Firefight Plague
Original Design
Design after Client Feedback
Backstory of the Plague Buriers
Monday, 24 March 2025
Real Worlds - Review with Mantic Games Client
Review with Mantic Game Client
On Thursday 13th of March , If you had a high enough attendance , you were given a review with our client of this project 'Mantic Games' and recieve feedback on the designs that we have create for our Factions.
The Pitch I created for the Review
Sunday, 2 March 2025
3D Toolkit - Character Design
Character Design
Moodboards
Environment for my character
Based on Sea Creatures such as Crabs and Hermits
Coral Moodboard
Sketch Ideas
Lineart Phase
Before Feedback
After Feedback
Character Iterations
Character Final
Character Design after Feedback
Character Horn Tests
Character Reference Sheet
This is my reference sheet that will be utilsed during the creation process of my finalised character design ready for the submission on May 18th.
Toolkit - All Links to Blogs
All links to blogs 2D Toolkit https://louieaskewgamesart.blogspot.com/2025/05/2d-toolkit-character-team-member-sketch_16.html https://loui...
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Toolkit Overview 3D Toolkit When it comes down to the entire year for 3D toolkit, for me it has had its fair share of challenges testing m...
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2nd Character Sculpting Process For these next set of blogs , I will be talking about the entire step process of making the the character ...
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Rigging Process After creating the Model of the Termis and importing the textures from substance , I started the rigging process with the ...


























































