Thursday, 31 October 2024
Building Alliance - Working on Powerpoint
Wednesday, 16 October 2024
Building Alliance - 3D Test Models
Building Alliance - 3D Test Models
During this week , I created a set of block out assets of the 3 different sketch's that I designed last week to try and see how they would look inside of a 3D setting. With the Axes , I'm impressed with how they turned out however with the flail , I will remake it before the final product as I need to create a more stable coil around the stick as it ended up breaking on multiple occasions and never turned out how I wanted the final coil to end up looking so my plan of action is too work on a new model and fix the issues that I was having with this version of the block out.
Cardboard Axe :
Glass Axe :
Paper Ball Flail :
Building Alliance - 2D Weapon Sketch's
Building Alliance's - Plan for 2D Weapon Sketch's
During this weeks sessions , I worked on Simple Sketch's that were too to represent the beginning areas for the start of our game with gear and enemies that aren't totally evolved yet and having beginning gear that doesn't deal large amounts of damage but are useful during the start of the series.
Cardboard Axe Design :
Paper Ball Mace :
Bubble Wrap Chest plate :
Glass Axe : Basic Sketch
After Getting Feedback from Sam and other course mates , The Cardboard Axe didn't make much practical sense so I altered the Cardboard Sections and changed it to a shard of glass.
Bat Evolution Sketch's
Monday, 14 October 2024
Building Alliance - Microplastics & Style Research
With the Start of our Building Alliance Project , We were given a selection of 3 prompts to decide and work with so after talking with my group we worked out on working on the prompt that relates to the impact of microplastics on the human food chain
Thursday, 10 October 2024
Building Alliance - Project Sceduling & Legal Work Information
Project Sceduling & Legal Work
My role in the industry :
Tuesday, 8 October 2024
Building Alliance - Moodboards
Moodboards
Craftable Weapon Moodboards
Wednesday, 2 October 2024
Building Alliance : Start of Research
Research based on Microplastics :
When looking into microplastics , they are quite commonly pieces of plastics that are classed as being smaller than 5 millimetres which are able to cause harm to the environment due to the size of the microplastic particles . Microplastics are found in many different items from commonly being in plastic products of course however they are also found in cosmetics or synthetic clothing and have now managed to infect all different areas of the environment especially inside of the different water sources which can cause a huge issue for the wildlife due to their need of the natural water supply as its their way of survival but they have also managed to work their way into the air which is also a serious issue.
Serious Issues with Microplastics :
Due to the issues with microplastics , it tends to link with how plastic items are not bio degradable so it causes plastic bottles and other plastic items can take thousands of years just to be able to decompose as they cant be broken down into molecules so whilst they take years to break down they are then causing harm onto the environment however its causing different animals to consume this waste commonly different animals that are found in the ocean as plastic is always dumped into the ocean by passing people.
After looking into Microplastics , I started by looking into different games that would work as references for how game was working towards as the theme of microplastics
Toolkit - All Links to Blogs
All links to blogs 2D Toolkit https://louieaskewgamesart.blogspot.com/2025/05/2d-toolkit-character-team-member-sketch_16.html https://loui...
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Toolkit Overview 3D Toolkit When it comes down to the entire year for 3D toolkit, for me it has had its fair share of challenges testing m...
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2nd Character Sculpting Process For these next set of blogs , I will be talking about the entire step process of making the the character ...
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Rigging Process After creating the Model of the Termis and importing the textures from substance , I started the rigging process with the ...
































