Termis Final Modelling Process
Maya Model :
Using the orthographic and final design for the Termis , I created a simplistic block out before importing into the ZBrush program of what the initial shape of the Termis is looking like before going into ZBrush and being able to sculpt over everything to add the additional details and allow the Termis to become more organic than just a simple block out with no design or altercations in the model itself.
Sculpting
After creating the Base model inside of the Maya Program , I imported the Termis over to ZBrush to add the additional details that I was unable to create effectively inside of Maya such as the way the claws on the Termis' head are not one single block shape and are more flesh and consisting of multiple tears and cutes throughout its flesh to create higher and lower levels of the model and with the legs and shell having additional detail such as the small dents in the leg area or additional bumps in the armor plating whilst working in ZBrush was able to help towards getting the final more organic look of my Termis creature design.
Retopology
After finishing the Sculpt of my Termis , before I could texture the model to get the final design I am working towards from my sheet , I have to retopologize the entire model as once imported from the ZBrush program , I was working with 500k+ polys which I would not be able to work with so I had to retopologies to keep the detail but lose the amount of polys which in the final result I managed to go from 500k polys to only around 22k which is a massive reduction whilst keeping the details of the Termis such as the holes drilled into its legs and the claws which had the most amount of unneeded polys using up more space & before going into substance painter I had to UV Unwrap the Model to make sure texturing went along smoothly.
Texturing
Whilst texturing my Termis Model after it had been retopologised , I utilised my final design and try and replicate the colour palette that I made on my final design & in my honest opinion , I believe I have managed to replicate the style that I was going for in my model which I am glad the way its turned out.
2 Renders made with the Same lighting setting to showcase the different details created on the finalised Model.









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