Wednesday, 26 March 2025

Real Worlds - Thumbnailing & Development (Nameless)

 

Thumbnailing & Development ( Nameless)

Research of Faction

For our project , we were given the option of choosing between two separate factions to fight against each other from the Game DeadZone which was created by our client for this project Mantic Games.

For one of my factions to work with , I went towards the Nameless Factions which were also named the Space Bugs whilst deciding the factions. From looking at the different details on the already released different miniatures , I got the idea towards animals that would have different safety mechanisms such as hard shells protecting their more softer insides or claws or tails to protect themselves from predators such as different breeds of beetles or crustactions which seemed like a decent idea to form a different creature based of a different beetle or crustacean as the main reference.

As my main reference for what creatures I wanted to base my Termis off , I looked into beetles at first to look into there heads which would have hard claws as apart of their bodies used to defend themselves , then looked at snails & hermits to find the idea of having a shell that protects the softer insides of their body and with hermits how once they grow out of their shells they have to locate new ones and finally to blend it towards my storyline I had a rough idea at the time working towards I found myself looking for termites and how they hollowed out pieces of wood which made sense for how my tunnel system was working inside of my game idea and genre,



Mood boards

After looking into the Nameless faction that I had selected ,  I started creating different mood boards based on Husk Beetles & Stag beetles being the main priority of 2 of my mood boards then on my final one looked towards hermit crabs and snails to stay around the area that I initially talked about in the paragraph above looking at different beetle claw shapes and how they are formed to attack prey or how the snail and hermits work with their more unprotective softer underbelly whilst having such a hard protective shell that they are able to use defensively against other predators.






Initial Sketch's & Silhouettes

Starting out my initial sketch ideas for the Nameless Faction , I started with the initial Idea of the creature being on a more larger scales that would haunt the hallways of the cold lab environment I want to work towards having this terrifying sharp claws that would cut through the environment or shred through the plague buriers flesh if they got into a battle during the game and utilise these tentacles to traverse and pick up anything around the Lab.

Alongside the Larger Creature Sketch's , I created a set of Silhouettes that change the claw designs and how they would function during the game and was delivered feedback from peers about which ones they preferred.

Most Common Answer was between 12 , 16 & 17 due to their sharp nature and connecting to how I would have wanted these claws to be used and played out during the setting whilst others such as 1 , 2 & 6 seemed more as traversal claws such as the tentacles that were already occupying the creatures body,

After working on more of the larger scale for my creature , I minimised the designed and went with more of a smaller approach and staying towards a more stealthy and secretive routes that I was changing my mind around for and leaning more towards that hermit and termite route of character design which seemed to stay along during the final design process.

After designing a section of smaller creatures , I designed different shell shapes in reference to how hermit crabs would change their shapes one they outgrown them or broken apart causing their soft insides to be more exposed and easier to eat.



Colour Variations 

Whilst I already in the motion of deciding that the final colour palette for my Termis creature would stay along the lines of the original palette already decided by Mantic Games , I looked into different palettes as a back-up and to show the process from the original design as by using the Hue Shifting tool inside of Procreate I alternated the Colour palettes by selecting 4 different designs to complete different consisting of more bright tones and hues which is on a different scale on how I would want my character to interact with the underground environment and trying to stay towards its stealthy and hidden natural however having such a bright colour paletes doesn't make as much sense and wouldn't link the ideas close together so I created two more designs that were along the lines of using more greyish tones to hide the bodies better and would allow the Termis to blend in more with the Cold Lab Environment that I want to be working towards in the other half of the project I have been assigned to work on.


Orpthographic

Since I'm working on the 3D Pathway , I made an orthographic for the model that I would be choosing between my 2 separate creatures and I went towards the Termis so I created a rough idea on what the front view would look like compared to its side counterpart and utilise these parts to make the final model idea in the end product.

Finalised Design ( Before Review with Mantic Games )

3D Model Progress

This Model was made before the feedback was given by Mantic Games Client as it doesn't have the additional leg added or have its lower jaw altered yet so its mouth was able to do its function more efficiently.




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