Sunday, 2 March 2025

3D Toolkit - Character Design

 

Character Design

Moodboards

Before creating any designs , I started off writing down notes of what style of character I was looking to create by the end of this project as I learned from my last model and design to simpilfy the design down and create elements that aren't complicated for my skill level.

Environment for my character

- Lives in the Forest
- Lives in the Ocean
- Lives in the Desert
- Living Underground

After deciding on the idea based around living in the ocean , I started by creating two separate moodboards based on what types of creatures that lived down on the ocean floor and another relating to coral as for my characters design I wanted to have coral become a centre piece for my design.

Based on Sea Creatures such as Crabs and Hermits



Coral Moodboard



Sketch Ideas

When it came to designing this character , I created some initial sketch's based on how I wanted the ears and head shape to form since I was looking into one of my artists pieces as a way to replicate that style of work so i started with abnormal eye shapes and worked with different horn designs which I wanted to created to replicate coral when it came to modelling. 

After these initial head sketchs , I added some addtional body sketchs to roughen out the design of my Coral Character



Lineart Phase

After figuring out my characters design , I started creating the final line art before creating the colour palette I wanted to use for the characters design.

Before Feedback



After Feedback





Character Iterations

For My Character Iterations , I used different colour palettes and sent them off to gain feedback and common feedback that I received was based on with the horn staying one colour at least someone where on the body replicates that colour at the same time however the base body colour does not suit the the minimal clothing that the character was wearing which I later adjusted to the characters final.




Character Final

After Working on the final piece , I used a set of different blues and a dull red to create the intricate pieces that made up the characters body and how the character is quite minimalistic and has little clothing but has multiple pieces of flesh making up their body and due to the different segments , I implemented the Idea of the character only having one usual arm as if the left arm was ripped off during a confrontation of some sort.

Character Design after Feedback

Before creating this character and starting the sculpting process inside of ZBrush , I was given some feedback based on the Character design and what could have been improved which I taken into considered during my final design which changing the cloths design adding an additional section and including a new claw as the hand instead of the initial gap.                   


Character Horn Tests

Before confirming my finalised design , I looked into alternating the different horns to test to see if any other horn designs suited my character better however I ended up staying with the original design choice of the horns.





Character Reference Sheet                    

This is my reference sheet that will be utilsed during the creation process of my finalised character design ready for the submission on May 18th.                                              





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