Rigging Process
After creating the Model of the Termis and importing the textures from substance , I started the rigging process with the support of Simon helping me create a diagram of how the Termis Body would be able to function with placing the different joints to allow a more smooth controller as by comparing the movement of the termis to how another creature in the real world would move I looked into the worms movements and how the would slide along and push themselves along which is a similar case for the Termis creature
Diagram of Rigging Plan
Creating a skeleton for the Termis
Started by created a simple rig skeleton following the guide given by Simon and working off that and followed as close as i could including the additional IK handles needed for the claws to close down.
Weight Painting Sections
Whilst rigging it started to cause issues such as pieces of the model breaking which after talking to some peers it seemed to be based off the weight painting being broken or needed areas added which I tested here and seemed to work fine once I changed around parts to do with the weight painting fixing the rig.
Video Process of Character Movement
This video is just to be able to showcase that the rig is working properly and functioning by showing the claw scooping up debris which would be used whilst the Termis would tunnel through the ground and showcasing the legs whilst the movement on the leg portion is slightly broken and temperamental , I would need to gain more experience rigging creatures that follow the similar movement patterns of snails and worms how they would slowly slide around along surfaces.



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