3D Toolkit - Deformations , Polygroup & Clip Brushes
Deformations
Using the deformation palette inside of Z-Brush , it can allow access to providing different ways to sculpt different 3D objects using different unique effects . To actually see the different effects when they are updated onto the different model , you have to be inside of the edit or transform mode . All of the different deformation tools are able to be constrained to any of the different axis or each of them individually which are X , Y and Z by pressing the letter inside the tool. After utilising the deformation tools when using a default primitive , the tool is first of all cloned and creating a copy and added to the tool palette.
(Deformation Tool Bar)
Example of Using Inflate & Spherize
Utilising Poly groups allow you to organise the mesh by using visual grouping information such as how I utilised it too shade different sections of the body into its different sections with the torso , legs , arms & head all becoming different colours.



















