Saturday, 10 May 2025

Industry Practice - Weeks 21 -> Final Week : Progress on Game

 

Progressing on Our Game : Whisper in the Walls


First Phase 

Testing Phase

During these last section of weeks , we started on working towards our final product for this project which was to create a visual novel for the end of the project which is what we decided to start working in once we got the finalised assets and script finished.

The Beginning Screen :

The Screen before anything is altered in the coding


Since this was our first time working inside of renpy , we were working on looking on how to alter the separate images which is where we took images on Mumbo Jumbo who is a Minecraft Youtuber as our Sprite and we used Grumbot a build made by Mumbo Jumbo as the Background to try and understand the different images and process inside the code.


After working on one scene , we tried working on implementing different images besides the sprite and Background and have them inside the same scene which is why the sprite of Mumbo Jumbo stayed the same however it now has a Chug Jug from Fortnite inside the new scene which we also learned how to have the next scene have a different background and how to position the sprites in different areas in the same game run.


Next Phase

Working on the Opening Screen

Whilst working on the Game , we decided to work on it section by section so my job during the testing phase was to figure out how to link the images for the loading screen to be replaced from the standard ones inside the renpy program and have it be overlayed with the design that I managed to create to represent our game . 

During the Testing phase , I ran into a small issue of from the way the design was made for the original loading screen idea , it would end up blending into the save slots screen and may have confused some of our players as the corkboard piece would blend halfway through the screen making some sections harder to read including us having to move the text on the main screen around a lot just to cut some of the beginning issues so to cut our struggles by a section , I remade the loading screen design to have a more uniform design by having the corkboard section being cut-off more by around 30% possibly and adding more additional polaroid's which in my opinion makes more sense and gives the screen a more cluttered atmosphere which is normal when it came to looking through polaroid boards.

Original Loading Screen Idea

The Original Design which consisted of an around 50/50 Split between the title screen and the polaroid background with a small amount of polaroid cluttering the screen.


The Final Design

The Final design which ended up consisting of the corkboard section being around 20% and the background now consisting of more polaroids providing the cluttered sense of environment.




Next Phase

Moving Images in Files

GUI Folder

After finalising the start up screen , I was given the task by my team to look into the different files in the renpy system to try and link up the different image files in our final game product have the images be able to be overlaid the original files so the custom designs that our team worked on are replaced instead and can slowly start building the foundation for our projects final submission such as for my case looking into the GUI folder to replace the renpy standard main_menu and game_menu files and replace them with the UI designs I created by separating the start-up screen into different sections and have the files be the same name for easier work arounds during the later stages of the production line.


Images Folder

Inside the Images folder , it mainly was consisting of the sprites which were created by our 2D Jess with each of the sprites having different emotes encase we needed the different faces or actions for different scenes inside our game.

Alongside the sprites inside the images folder , a separate folder was created inside the first folder as a way to keep all of the unique textbox designs for each separate character that we had made for the game as we wanted to showcase which character was speaking encase anyone whilst playing our game had gotten confused whilst reading and got the characters names swapped around so we added the additional polaroid to add that extra support for when playing through our game.



Next Phase 

Beta Testing & Feedback

During this section , we sent out our game to be beta tested and to receive feedback through different methods whether that was through our peers on the course or online friends that had no clue about our game during its production , we went to different areas to receive different feedback about how the game functions within the set time limit that we wanted to be finished with as 10 minutes was the longest we wanted the game to be running for and if we were able to represent the different mental health issues well enough inside of our game for our case it was talking about anxiety and depression.

Feedback Sheets

After the Beta Testing , We created a form to gather feedback from the game just to be able to see the players experience from an outside experience and make sure to double check if there were any issues inside of the game before the final submission date on the 18th of May.

After a few Days , We looked back through the feedback sheets to check what would need to be fixed inside of the game such as from examples in the feedback sheets we have issues of another characters polaroid textbox being overlayed whilst a completely different character is supposed to be speaking which we could easily alter by going through the code of the final game product which was a similar case when it came through changing a bunch of different spelling mistakes or different scenes being accidently played when working on a different ending.









Next Phase

In-Game Screenshots

Here are some finalised In-Game Screenshots of our finalised game Whisper in the Walls with our entire group's involvement such as Jess' finalised characters , Edwards final background design , Katies involvement working on writing the entire script and my final UI designs all in one screenshot showing all of our involvement.

After tweaking the final issues inside of the game , we were preparing to send it over to the itch.io page and having the game being fully functioning and having no more bugs or issues inside the file which was the final goal for this project of uploading a workable game with minimum bugs or issues with the final product.






Final Itch.io Page

Games Itch.io Page

After finishing up the final tweaks on Whisper in the Walls , We started working on the final process before the hand-in date was due in which was to upload the final game to the Itch.io website to make the final game public and created and altered the basic itch.io page to fit our theme more with our game mainly surrounding the use of polaroid's and paper materials during the entire game and having our download files be two separate download files one being a pc download file and the other being a download file for Mac devices.#




Uncanny Valleys Itch.io Page










No comments:

Post a Comment

Toolkit - All Links to Blogs

  All links to blogs 2D Toolkit https://louieaskewgamesart.blogspot.com/2025/05/2d-toolkit-character-team-member-sketch_16.html https://loui...