Insert Multi-Mesh
Insert Brushes
There are a range selection of different brushes that allow the modeller to be able to insert a new shape into an existing project and then being able to weld the separate pieces together with DynaMesh.
Once a Piece of inserted geometry is inside the project , it will cause all other objects in the space to become masked allowing u to move the newly inserted piece in separately allowing u to adjust the scale, rotation and position before u are able to weld them together using the Dynamesh Tool.
ZSpheres
ZSpheres can be utilized as a way to block out the shape of what u want to start working on for a project after u create the base layout of what u want to work on , u can convert them into polygons and u can begin working on them and start the sculpting process .
ZSpheres can also be used to pose the creatures and characters u end up creating in the final product.
Base Model created using ZSpheres
After using the ZSphere tool , I was able to create a simple Body Model using the different spheres and considering where each main point of the human body would be such as the torso , hips and the joints in each arm and leg.


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