Week 2 - Introduction of Zbrush
Zbrush Introduction
For the start of the 3D Toolkit Module , we started with a brand new program under the title ZBrush which is a 3D modelling software that is created by Pixologic which is able to let 3D artists create sculptures in a 3D environment in an organic way.
ZBrush is similar to how clay sculpting and carving works and isnt backed with technicalities and Zbrush is commonly used in different industries like different movies , video game and animations.
Interface
Pan Camera - ALT + Drag
Zoom (In/Out) - ALT + Press Stylist then Let go of ALT then drag stylist
Testing of Using ZBrush for the First Time
Attempt at Sculpting a Human Skull
After this weeks lesson , I had the chance of attempting to sculpt a human skull , I mostly used the Move , Flatten and Standard Brushes to try and mould the skulls shape however now looking back at the model after working on different pieces later throughout the year , I can realise the issues such as the polygons being stretched out now do to the lower polycount and nothing being smoothed out and just the entire sculpt looking the best model with how low poly and how rushed the model can look from and outside perspective.





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