Wednesday, 30 April 2025

3D Toolkit - Deformations , Polygroup & Clip Brushes

 

 3D Toolkit - Deformations , Polygroup &  Clip Brushes

                                                       Deformations

Using the deformation palette inside of Z-Brush , it can allow access to providing different ways to sculpt different 3D objects using different unique effects . To actually see the different effects when they are updated onto the different model , you have to be inside of the edit or transform mode . All of the different deformation tools are able to be constrained to any of the different axis or each of them individually which are X , Y and Z by pressing the letter inside the tool. After utilising the deformation tools when using a default primitive , the tool is first of all cloned and creating a copy and added to the tool palette.


(Deformation Tool Bar)



Example of Using Inflate & Spherize








Example of the Twist & Bend 














                                                                       Poly Groups 


Utilising Poly groups allow you to organise the mesh by using visual grouping information such as how I utilised it too shade different sections of the body into its different sections with the torso , legs , arms & head all becoming different colours.

By using the masking tool and shade the different areas of the body , you can then press Ctrl + W to create the different poly groups.

To Isolate Poly groups - CTRL + SHIFT
To Hide Poly groups - CTRL + SHIFT whilst clicking on the poly group
To Invert Poly group Visibility - CTRL + SHIFT then drag into an empty space
Using Hide Poly group in conjunction with Mesh Visibility - CTRL + SHIFT + ALT


                                                                      Clip Brushes

The Clip Brushes is quite different compared to the standard brushes that are inside of Z-Brush as their operations are perpendicular on the canvas . Using these type if brushes are similar to how the erase tool is able to cut away the pixels from the canvas however these clip brushes are used to cut away different areas of your model and cut away at its border plus these brushes don't change the topology of the model itself either as they are only able to push around the polygons.
 

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